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Could actually be useful.

The code could be explained a little more efficiently. I mean, why not use text boxes with scrollbars... with mouse wheel scrolling capability? You need such things when it comes to teaching efficiently, because we need to spend less time figuring out how to navigate and more time figuring out how the effects work.

Other than that, I like the effects, and I could see myself learning something from this, but I haven't actually read much of it, so I can't give an honest opinion of the code.

mayoarm11 responds:

yeah you're right about the text boxes. I rushed this thing, and as stated, it was done in only 3 hours.

I probably won't be making another tutorial ever again, but your comment was appreciated.

Insanely perfect.

Flash can't produce much better than this. Great work, Luis! Very awesome work, BoMToons!

Laggy. Glitchy.

It's laggy, low framerate. Perhaps too much is loaded at one time?

You took no precaution to prevent use of the "play" option on the right-click menu. I used that option and it reset the game, which was good, but it kept the music playing, and it had two instances of the music at that point. Also, it was much more laggy.

The enemies just sit around for the most part. I did not like this.

Definite lawlz to be had.

I like it, but it doesn't deserve a very high rating.

Average.

I like the art, but most of it isn't even original, not even the pose. The Link is static, and I would expect an option to replace the sword with one of any of his other weapons, like the bow (different arrow types) or grappling "hookshot" or even his slingshot.

This game is also a little too noisy. Do you have to have everything on-screen at once? Drag-and-drop just isn't intuitive enough for so many clothing options.

I like it.

For such a small game, it's extremely professional. I love the controls, very emulator-ish. I also like the game's collision, but it lacks depth. Maybe you could add an upper layer to have trees overlap Link?

Rename to RPG Battle Test

I like it, but it's definitely a simple engine, and it would require a lot more work to use for an actual game.

Reset button, please.

Rather dull as a game engine but somewhat addictive as a little toy game for wasting time.

Great game engine.

It's a great feat of coding mixed with decent graphics, but the gameplay isn't very interesting, and the music is a little repetitive. Perhaps it could be improved by making the courses more space-oriented and adding some obstacles.

I know how hard it was to make.

However, it really is a pretty dull game. I would make it so you can get enough air to ramp off stuff and do flips. Maybe you could also have the timer count down rather than up. Give us a time limit, basically.

I enjoy making games and playing them. I enjoyed playing Runescape about seven years ago. It got old and I got better things to do. Beyond that, you only really need to know that I created a bunch of stuff under the alias, Jammer-Lammy. GetLives.com/JAM

Age 38, Male

webmaster

internet tutorials

SheezyArt

Joined on 8/15/08

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