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Not very helpful.

I can see you put a tiny bit of effort into making this fit the theme of "reading a story", but I think you should make it a lot longer and make the words fit on the pages.

up-a-notch responds:

ok sorry

Flash Necessities my ass.

You need to know a lot more to make a decent Flash animation or game, or even a decent application. This is an extremely short series of tutorials, and I don't recommend it to beginners, because it doesn't explain anything in detail or in a convenient way.

You didn't even cover tweens or event listeners!

Jaye19 responds:

First of all I did emphasize NECESSITIES of a flash movie and not everything that will make you flash cool so I only covered I what think that is the real need and not all those tweens and stuff and this aint a animation tutorial my friend and also a lot of people are saying I explained in a convinient way so before you say that I didnt do it in a convenient way please say the reason so that I'll know what to improve :3

Freaky.

My only complaint is there's too much reading. I didn't get any further than the three keypads, because I didn't read much of anything. Other than that, this is an excellent adventure game. It puts most to shame, really.

Psionic3D responds:

Fair enough, I will cut down on the text in the next one but there is still a lot of things to tell...

I played this a while ago.

It's rather old, isn't it? Well, it's nice to see it on NG, but I think you should make something more original, instead of basing your game on an existing franchise. You could easily make money from such work!

Now, the level designer...
...how do you unlock it?

Runouw responds:

The Level Designer requires 5 Star Coins to unlock.

This should be one of the last IP based projects I work on for a while, btw...

Keyboard!!!!1

I love it when a game doesn't require the mouse.
However, you could work on a delay for holding the keys down. I had a hard time getting it to be precise. Also, sometimes, the keyboard isn't even allowed, like on the name entry screen. You can't even use the enter key to continue. Beyond that, good game, it resembles Zelda.

I think if it was made slightly easier to play (no pressing 'a' to exit the house, etc.), it would be more fun. The sign and a few other graphics seem to be taken directly from Graal Online. Not bad, though, I like Graal tiles. Oh, and I thought the bushes should be interactive, but they aren't.

UknownXL responds:

The bushes are interactive, and I believe that graal online was a copy of a link to the past. But were sued and forced to make it original.

Love the size, oh, wait, it's not really so small.

GameJacket loads an external file, so I can't save the file for offline use. What good is a gadget if you have to load it every time you want to use it? Beyond that, though, Game Jacket loads, then, it loads something else, and then, that loads the actual 'game', why so much loading?

Also, it doesn't teach you how to use the particles for anything, and the settings are a bit unclear. Some directions or pop-up hints would have been nice.

artificialgames responds:

Well GameJacket uses a versioning system where it pulls the latest version down when you run the distributable. The small size makes it more friendly for portal owners bandwith cost. The gadget is designed for online use primarily as the screenshot upload thing wouldnt work without an internet connection.

Pehaps the settings are unclear, ill have a think about how to make it more obvious. However im a firm believer in just playing around with things an seeing what you can do rather than wading through reams of instructions. Who wants to read instructions before they play with thier new toy?

Cheers for the comments!

Could actually be useful.

The code could be explained a little more efficiently. I mean, why not use text boxes with scrollbars... with mouse wheel scrolling capability? You need such things when it comes to teaching efficiently, because we need to spend less time figuring out how to navigate and more time figuring out how the effects work.

Other than that, I like the effects, and I could see myself learning something from this, but I haven't actually read much of it, so I can't give an honest opinion of the code.

mayoarm11 responds:

yeah you're right about the text boxes. I rushed this thing, and as stated, it was done in only 3 hours.

I probably won't be making another tutorial ever again, but your comment was appreciated.

OMFG Failie Coolie!

The game doesn't have a lot to it in terms of replay value, but the animations are great, and the concept is basic yet functional. The characters keep getting more and more awesome, but the player looks like the crappiest of them all. I seriously hope you can give us some sort of character customization and possibly multiple "GO!" icons per match.

Beyond the complaints I had, the game was spot-on, and I can only hope to make something half as awesome as it. Very great work, Matt.

matt-likes-swords responds:

>but the player looks like the crappiest of them all.
Waaaat.

I enjoy making games and playing them. I enjoyed playing Runescape about seven years ago. It got old and I got better things to do. Beyond that, you only really need to know that I created a bunch of stuff under the alias, Jammer-Lammy. GetLives.com/JAM

Age 38, Male

webmaster

internet tutorials

SheezyArt

Joined on 8/15/08

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